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1. CCP Please Read - in Feedback/Requests [original thread]
I just noticed stats on weapons and modules aren't current as in battle. I run the min scout because of the hack speed and mobility. The snipers been touched again too and they are already rarely used. The details in the market place for the NT511...
- by Gh0st Blade - at 2015.04.30 02:22:00
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2. CCP Please Read - in Feedback/Requests [original thread]
Hi I am a dedicated player that has been playing for over a year now on this game. The game started off with a few bugs and skills were reasonable to how slaughtered or brutal combat is. The skills and how much time one puts into the game should a...
- by Gh0st Blade - at 2015.04.29 03:48:00
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3. Things that I think need changing. (Actual good Ideas you might like... - in Feedback/Requests [original thread]
By making the module the shield and armor hardener like the after-burner and the fuel injector would allow less people to be able to take so many shots for extended time or for tanks to be briefly indestructable almost for 30 seconds since there i...
- by Gh0st Blade - at 2015.03.13 03:44:00
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4. [Suggestion] Improve experimental weapons lab - in Feedback/Requests [original thread]
They want us to buy by Aur obviously. That way they can keep doing these fun tweeks to the game without experiencing the actual affects while they play on their private servers. The Aur pays partly for costs of developing "New Feature" and for the...
- by Gh0st Blade - at 2015.03.13 03:39:00
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5. What Dust 514 become - in Feedback/Requests [original thread]
I noticed a trend in changes on Dust. We get cloaks a while ago like Halo. Then we get a nerf on vehicles making it so three swarms or two forge gun shots can blow them up like AV in Call of Duty. Also we now have myostimulants allow a person to j...
- by Gh0st Blade - at 2015.03.12 22:54:00
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6. Solo tanks are glitched urgent fix needed - in Feedback/Requests [original thread]
On militia tanks shouldn't we have a choice on adding turrets?
- by Gh0st Blade - at 2015.03.12 22:42:00
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7. was kicked for defending my assets in a factional - in Feedback/Requests [original thread]
I find this a common issue too. In Factional Warfare I noticed the sensitivity to vehicle hitting and ally vehicle is overly sensitive, but if one it to drive and ally LAV into an enemy tank you are dealt little damage and ramps off of it. Also th...
- by Gh0st Blade - at 2015.03.01 21:44:00
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8. Squad idea - in Feedback/Requests [original thread]
I agree with the original post. Dust 514 started as a team based game and squads encourage more team work. The lack of teamwork in a squad is because of a poor leader or uncooperative team members within the squad. The idea of bonuses to a squad w...
- by Gh0st Blade - at 2015.02.21 20:46:00
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9. Faction BPC's for isk: Ideas disscusion - in Feedback/Requests [original thread]
Midas you fight proto stompers all day and win matches against q-syncs. I'd like to see how skilled you are at pushing them away.
- by Gh0st Blade - at 2015.02.21 04:04:00
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10. The Saga II - in Feedback/Requests [original thread]
I was considering skilling into it but it looked the same as the saga so I wanted to post a complaint. Sorry that sounds okay then if it has that
- by Gh0st Blade - at 2015.02.21 01:25:00
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11. The Saga II - in Feedback/Requests [original thread]
oh okay
- by Gh0st Blade - at 2015.02.21 01:24:00
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12. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
Do you stand still or is it when you decide to snipe that a large rail installation kills you? I rarely have used a large rail to kill people but I use a sniper often so I an okay shot. If you are a poor shot and your target is running around it i...
- by Gh0st Blade - at 2015.02.21 00:39:00
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13. The Saga II - in Feedback/Requests [original thread]
I have noticed the Saga II is the same as the Saga. Why is the Saga II in the market if the Saga II has the same pg and cpu along with slots as the Saga. May we either remove it or make the Saga II have other slots or give it a larger amount of cp...
- by Gh0st Blade - at 2015.02.21 00:31:00
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14. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
So Fizzer since I am also in knightkiller inc does that mean I am also an alt?
- by Gh0st Blade - at 2015.01.17 05:53:00
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15. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
So Fizzer since I am also in knightkiller inc does that mean I am also an alt?
- by Gh0st Blade - at 2015.01.17 05:52:00
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16. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
Funny how he is still arguing about the fire rate of combat rifles. So where is the logic in .05+.05+06. Where does the .06 come from I ask?
- by Gh0st Blade - at 2015.01.17 05:39:00
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17. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Because you know you are wrong to bash combat rifles that take more skill than scramblers
- by Gh0st Blade - at 2015.01.15 07:04:00
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18. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Now about how the scrambler should be nerfed XD. The rifle can keep the rpm but deal 30 damage per hit close to the combat rifle. Then the charge can deal maybe 150% more damage per charge but maybe lower the charge time to balance it. Then raise ...
- by Gh0st Blade - at 2015.01.15 06:56:00
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19. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Also why support scrambler rifles if you don't play the game?
- by Gh0st Blade - at 2015.01.15 06:46:00
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20. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Fizzy read the forum rules. It may save your account if you mess up.
- by Gh0st Blade - at 2015.01.15 06:44:00
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